User blog:MasterToad/Tribe of the Scorching Sun

''This is a contest entry for Raybean's 2019 Tribe Contest. Beware the bad writing!''

Tribe Description
These cats are all  large, double the size of normal cats. Usually sandy, with a few white colored cats. Dark colors are rare, as they attract both attention and heat to the cat's fur. The fur is usually short, and these cats often have black rings around the eyes, and most that do not have bad eyesight. The Tribe of the Scorching Sun often have large paws with the undersides usually being black. The legs are often long, the ears large. Black markings are often seen scattered through the pelt.

Abilities
These Tribe cats can roar, and have the strange ability to disappear for up to minutes at a time. This ability requires great focus and drains energy greatly. These cats also do not need nearly as much water as other cats.

Territory
====The Tribe of the Scorching Sun live in a barren, sandy desert close to Clan territory. The only source of water is an oasis in the center, known as Lifebreath Oasis. The only plants grow in or near it. Each number on the map corresponds to a section(example: Section 1 is marked with a circled one on the map).====

Section 1
The Medicine Den is a small grassy area on an island in Lifebreath Oasis. A cliff borders the oasis here, with small but deep shelves of rock, perfect for storing the few herbs that grow in the year. There are two Digs in this area, one being the place where up to four Caretakers and five sick cats can sleep, the other being the place where Caretakers tend to patches of herbs they have planted. Moss also grows in both Digs, ready to bring water to any cats who need it.

Section 2
The Training Sands are comprised of three sectors, each with separate Digs: the Building Sector, the Hunting Sector, and the Fighting Sector. Each have places for their respective To-Bes to learn the skills needed to become full-fledged Builers, Hunters, and Fighters.

Section 3
The Elder's Dig is the place where cats who can no longer fight, hunt, or build rest in peace. Cats who are able to be quiet often relax here.

Section 4
The Hunter-Fighter Dig is an earthy Dig where the Hunters and Fighters rest.

Section 5
The Nursery is where all expecting mothers and cubs spend their days. It is walled by thick branches, painstakingly dragged all the way from RiverClan territory.

Section 6
The Keeper's Cave is a great cavern of rock where Keepers gather to make descisions for the Tribe  They also sleep here.

Section 7
The Sand Wall is the Tribe's defence against BloodClan and other invaders, a huge wall of sand, reaching the height of Twolegs. It does not cover the border with RiverClan, as relations with the Clan are peaceful. Many cats guard this great wall, making sure no creatures climb or dig through it.

Lord
A Lord is the highest authority in the Tribe, though they must consult with the Keepers before making any descisions. The Lord has nine lives and is chosen from the Keepers by the Sun Guards, the Tribe's ancestors. The Lord's mate is also called a Lord.

Keeper
Keepers are the second-in-command cats in the Tribe, equal in authority to a Deputy. Each has a special status within the major category, but all have three lives and must answer to the Lord. At any given time, three Keepers will be Builders, three will be Hunters, and three will be Fighters. They are elected by the Lord. Their tasks include, but are not limited to: organizing patrols of Hunters, Fighters, and Builders; overseeing patrols; and helping the Lord make descisions.

Hunter
Hunters make sure the Tribe is well fed. They always give prey to Queens, Elders, and Caretakers first.

Builder
Builders make sure that the Sand Wall stands tall. They also make sure that Digs are sturdy and will not collapse.

Fighter
Fighters protect the Tribe. They fight off BloodClan as well as Twolegs, and are always on guard for other threats. They patrol the RiverClan border, though they have never once scented a RiverClan cat on the other side of the border.

Caretaker
Caretakers are skilled in the art of healing and growing herbs. They take care of sick and injured cats, as well as their gardens. They also connect with their ancestors, called Sun Guards, by sleeping ouside on full moon nights when the blazing cats are not guarding the light of the sun from the moon. This is called Stargazing. Caretakers are often apprenticed soon after they are born, when it is seen that they have a talent for plants, healing, or Stargazing.

To-Be
To-Bes are apprentices, learning to hunt, build, or fight.

Queens and Cubs
Queens are mothers expecting or caring for cubs. Cubs are young cats, younger than five moons.

Elders
Elders are cats that can no longer hunt, fight, or build.

Lost Cats
Lost Cats are cats that have been banished from the desert. They are evil and will be killed on sight. All Lost Cats have been banished for good reason, and are not to be trusted.

Diet
The Tribe eats mostly lizards and rats from the Twoleg Dens, with the occasional fish from RiverClan.

History
The Tribe was founded by Scorch, a white cat with black markings. He was chased from the lands of BloodClan when the original group of cats living there, SlashTribe, took the area. Scorch saw other large cats fleeing from the masses of SlashTribe and tried to gather them. They resisted, having always lived alone. Scorch lived for many seasons alone, until SlashTribe began pushing their borders, forcing cats out of their new homes. Another cat, Burn, remembered Scorch's plan to gather cats together, and came to him to finish his mission. Together, the two gathered all the large cats together and fought off SlashTribe, their strength in numbers rivaling the evil cats. After a great battle in which they defeated SlashTribe, they began to search for a collective home. They searched for a while, eventually coming to an oasis and settling around it. They made laws and set up a system for learners and leaders. Eventually, after many leaders had come and gone, ScorchLordII became leader. With the arrival of Clan cats, BloodClan followed. These cats sought vengance against the Clans for defeating them in a battle for the forest. BloodClan found SlashTribe, and quickly took over. The evil cats are still out to destroy all Clan cats, and the Tribe.

Signifigant Members

 * Scorch, founder of the Tribe.  Eventually became known as ScorchLord.
 * Burn, mate of ScorchLord.  Later became known as BurnLord alongside ScorchLord.
 * ScorchLordII, current Lord.

Allegiances
Lord: ScorchLordII

Keepers: Freeze, Sand, Oasis, Holly, Tuft, Fire, Cactus, Prickle, Pear

Hunters: Lionfire, Pheonixfreeze, Mountainraze, Leapardspot, Lizardtail

Builders: Sandscorch, Mudwall, Rockfreeze, Earthraze, Panthertuft

Fighters: Brushslash, Cougarheart, Foxbush, Fangbeach

Caretakers: Bushheart, Mintleaf, Yewpaw

To-Bes: Yewpaw, Berrypaw, Eaglepaw, Leafpaw, Firepaw

Queens: OasisLord, Nightstar, Brightmoon

Cubs: Mooncub, Panthercub, Yellowcub, Blackcub

Elders: Blacktooth, Whiteye, Losttail

Lost Cats: Stormlight, Eveningstar

RiverClan:
The Tribe of the Scorching Sun's relationship with RiverClan is good, as the cats have been more than willing to share water with the Tribe in times of drought. RiverClan is also an ally in the war against BloodClan.

BloodClan:
The Tribe hates BloodClan, and these strong feelings are fully returned. BloodClan sees the Tribe only as an obstacle between them and the Clans, and their territory as rightfully theirs.

Other Clans:
The Tribe has never interacted with the other Clans beyond warning them of Lost Cats, and thus have no feelings towards them. They only believe that the Clans have a right to know about any Lost Cats, to make sure they do not welcome any threats they could be warned about.

The Tribe of Rushing Water:
The Tribe of Scorching Sun doesn't really care about this Tribe, though they are slightly annoyed that they share the same beginning of their names.