Thread:Starflight897/@comment-39549339-20190826080625/@comment-39549339-20190829055702

Starflight897 wrote: Mooneffects wrote:

Starflight897 wrote: Starflight897 wrote:

Mooneffects wrote: do you have any ideas for the Lost Clans? Hmmmm let me see what you have so far. I have ideas for the roleplay Gimme ideas So the Clans all have abilities, and they hide them from all the rogues and loners outside the Clans, until one day a group of apprentices accidentally get caught by a rogue or two. (I figure the apprentices getting caught have dangerous/scary powers). The rogues tell all the other cats, and with each story the powers get more dangerous and the apprentices’ personalities get more and more twisted until the cats not in the Clans decide to go to war against the weird witch-cats. Start the roleplay about there in the story, and have the group of apprentices have to try to stop the war somehow. (The war will either result in the Clans voluntarily leaving their territory or the kittypets/loners/rogues getting slaughtered, with many Clan casualties if the apprentices can’t stop it.) Nice idea! The apprentices' powers can be Hydrokinetic and Pyrokinetic, since those two powers are the most 'natural'. What do you think?